Ancestral Hold
A Level design work in pairs with Alexandre Carreras, where I programmed the interaction system and made a blockout
A Level design work in pairs with Alexandre Carreras, where I programmed the interaction system and made a blockout
A Group project in Realtime Narrative where we made narrative adventure game set in space station
Game for the "Project III" subject. I was part of level design at the start, creating blockouts. I was later the main designer working on website. Furthermore, I assisted in voice-recording process and voiced few characters myself. Everything I've done in this project can be seen here.
This was an app concept designed for the "Gamification" subject. For this project I came up with the concept, and I designed most of the app's mechanics and theme.
Future Project that has not made public.
Future Project that has not made public.